Attack Rolls

In mech combat, attacks are any offensive actions against other characters, like firing a weapon or hacking into an opponent’s mech. Attack Rolls are similar to Skill Checks – you roll 1d20 and add any bonuses – but the target number isn’t always 10, and usually depends on the defensive capabilities of your target. For an attack to be successful it needs to equal or exceed the target’s defense. Successful attacks are described as “hits” - so if the rules tell you that an effect happens “on hit”, that means it takes place when you make a successful attack. Some attacks also result in critical hits. On a roll of 20+ you perform a critical hit, which allows you to deal more Damage or sometimes trigger extra effects. Although there are different types of attacks, including ranged, melee, and tech attacks, they all use the same basic rules described here.