Grapple
When you Grapple, you try to grab hold of a target and overpower them – disarming, subduing, or damaging them so they can’t do the same to you.
To Grapple, choose an adjacent character and make a melee attack. On a hit:
- both characters become Engaged;
- neither character can Boost or take reactions for the duration of the grapple;
- the smaller character becomes Immobilized but moves when the larger party moves, mirroring their movement. If both parties are the same Size, either can make contested Hull checks at the start of their turn: the winner counts as larger than the loser until this contest is repeated.
A Grapple ends when:
- either character breaks Adjancey, such as if they are knocked back by another effect;
- the attacker chooses to end the Grapple as a Free Action;
- The defender breaks free by succeeding on a contested Hull check as a quick action.
If a Grapple involves more than two characters, the same rules apply, but when counting Size, add together the Size of all characters on each side. For example, if two Size 1 allied characters are Grappling a single Size 2 enemy, the allied characters count as a combined Size 2 and can try to drag their foe around