Overcharge
When you Overcharge, you briefly push your mech beyond factory specifications for a tactical advantage. Moments of intense action won’t tax your mech’s systems too much, but sustained action beyond prescribed limits takes a toll.
Once per turn, you can Overcharge your mech, allowing you to make any quick action as a free action – even Actions you have already taken this turn.
The first time you Overcharge, take 1 Heat.
The second time you Overcharge, take 1d3 Heat.
The third time, take 1d6 Heat.
Each time thereafter take 1d6+4 Heat.
A Full Repair resets this counter.