Bonus Damage

Some talents, systems, and weapons deal Bonus Damage. Bonus Damage can only apply to melee or ranged attacks, and is only ever kinetic, explosive, or energy damage (not burn or heat). If no type is specified, Bonus Damage defaults to kinetic damage, or the attacker can choose a type from one of the same types as the weapon that dealt it.

If an attack that targets more than one character deals bonus damage, the Bonus Damage is halved.