Jumping and Climbing

Characters with legs can Jump instead of their standard move. They may Jump horizontally, moving half their speed in a straight line and ignoring Obstructions at ground level that they could jump over (such as pits or gaps), or they may can Jump vertically, moving 1 space adjacent and moving up by spaces equivalent to their Size. For example, a Size 1 mech could jump up to 1 space high, and 1 space over. Characters that Jump and end the Jump mid air automatically Fall at the end of the move.

Like moving through difficult terrain, characters Climb at half their usual Speed – each space moved is equivalent to moving 2 spaces normally. A successful Hull or Agility check might be required to climb particularly Difficult surfaces without falling