Down and Out
If your pilot is ever reduced to 0 HP, roll 1d6:
- On 6, your pilot barely shrugs off the hit (or it’s a close call) – they return to 1 HP.
- On 2–5, your pilot gains the Down and Out status (and the Stunned condition) and remains at 0 HP. They are unconscious, pinned, bleeding out, or otherwise unable to act. If you’re in mech combat, they are Stunned and their Evasion drops to 5. If they take any more damage – from being shot in the head, for instance – they die.
- On 1, your pilot’s luck has run out – they die immediately.
On a roll of 2–5, you can choose for your pilot to die rather than becoming Down and Out. If a character spends an hour resting with no strenuous activity, they regain half of their maximum HP. If they’re Down and Out, they recover and come back to consciousness. It takes at least 10 hours and a full repair to recover all HP.
If your pilot dies, it might not be the end for them.