Weapons
Mech weapons have three traits: size, type, and damage.
Size
- Auxiliary weapons are the smallest mech weapons, light enough to use alongside larger weapons.
- Main weapons are the standard size for mech weapons.
- Heavy weapons are larger, heavier weapons used to inflict massive damage.
- Superheavy weapons are very large weapons with high power requirements; they are usually rare or highly advanced
Type
All weapons have a type that describes their general range and combat function.
- Melee weapons are mech-scale swords, axes, power tools, and other hand-to-hand weapons. A mech’s raw strength can turn even crude tools into forces to be reckoned with.
- CQB (close quarters battle) weapons are those designed for close-range combat, including pistols, shotguns, flamethrowers, and more exotic weapons like nailguns. They usually have short range but are better for reacting quickly to emergent threats.
- Rifles are sturdy weapons with good range and stopping power.
- Launchers are weapons that fire missiles, grenades, or other projectiles.
- Cannons are high-caliber weapons useful for inflicting heavy damage on enemies. What they lack in precision, they usually make up for in power.
- Nexus weapons are reservoirs and projectors for swarms of self-propelled, armed drones.
Note: CQB, RIFLES, LAUNCHERS, CANNONS and NEXUS weapons are Ranged Weapons, and always make Ranged Attacks even against targets within their THREAT
Damage
Most weapons deal one of three kinds of damage: kinetic, explosive, or energy. Some special weapons also deal heat (harm to a mech’s internal systems) or burn (damage over time).