Objects and Damage

Unless specified otherwise, all Objects (including terrain, cover, buildings, and deployable items) have 5 Evasion and 10 HP/Size. This means that a Size 4 Object has 40 HP. If an Object is more usefully thought of as a group of multiple sections, each Size 1 section is independently destroyable and has 10 HP. If an Object is especially tough or hardy, like solid rock, it might have 1–2 Armor; if it’s fortified, like a bulkhead, bunker, or starship hull, it might even have 3–4 Armor.

The GM may waive this rule outside of mech combat or when it applies to Objects not created by characters (such as the environment). For instance, if a group of players want to bust through a wall in their mechs to surprise their enemies, the GM might decide that they just need to make a Hull check