Movement

On their turn, characters can always move spaces equal to their Speed, in addition to any other actions. This is called a Standard Move to distinguish it from movement granted by systems or talents.

A character only counts as moving if they move 1 or more spaces.

Characters can move into any Adjacent space, even diagonally, as long as the space isn’t occupied by an obstruction (and is one that they would be able to move in – characters can't move straight up unless they can Fly, for example). There are several factors that can affect movement.

Splitting up Movement and Action

Any time characters voluntarily move, whether it’s a standard move or something else, they can split up their movement with any actions; however, when they do this, any non-movement actions they take must fully resolve before they continue moving. For example, a mech with 6 Speed could move 4 spaces, Barrage, and then move two more spaces; however, it would need to complete the full Barrage action – firing with two mounts – before moving those final 2 spaces. It couldn’t fire one mount, move two spaces, and then fire another mount.