Valid Targets
The following are Valid Targets for attacks and effects:
- other characters
- objects that aren’t held or worn, and aren’t part of a mech
- spaces in the environment or on the ground.
To attack or take an action against a target, by default the target must be within Range, Sensors, or Threat (as appropriate for the type of attack) and within the attacker’s line of sight. Unless otherwise specified, characters can’t target themselves