Difficult-Dangerous Terrain

Mech combat takes place on many types of worlds in countless hostile and hazardous environments. Difficult Terrain can be anything from rough, marshy, or swampy ground, through to icy landscapes, and treacherous, rocky scree. All movement through Difficult Terrain is at half speed – each space of Difficult Terrain they move into is equivalent to two spaces of movement.

When characters end their turn in Dangerous Terrain or move into it for the first time in a round, they must make an Engineering check. On a failure, they take 5 Damage – kinetic, energy, explosive, or burn, depending on the hazard. Each character only needs to make one such check per round. Intense radiation, boiling gases, lava, and falling rocks are all examples of Dangerous Terrain.