Attacks

Mechs attack using the Skirmish, Barrage, Quick Tech, Full Tech, and Improvised Attack actions. Characters on foot attack using the fight action. Whichever action is taken, the details of attacks are determined by the weapons or systems that are used. There are three types of attack in mech combat: melee, ranged, and tech.

Melee Attack

The attacker chooses a target within weapon Threat and line of sight, then makes a melee attack roll - rolling 1d20, plus Grit and any Accuracy or Difficulty. To hit, they must match or beat the target’s Evasion.

Melee attacks ignore cover.

Ranged Attack

The attacker chooses a target within weapon Range and line of sight, then makes a ranged attack roll - rolling 1d20, plus Grit and any Accuracy or Difficulty. To hit, they must match or beat the target’s Evasion. Characters that are adjacent to hostile targets (and thus Engaged) take +1 Difficulty on all ranged attacks. When firing at targets in soft cover, characters take +1 Difficulty on ranged attacks; hard cover imposes +2 Difficulty.

Tech Attack

The attacker chooses a target within their Sensors and line of sight, then makes a tech attack roll - rolling 1d20, plus Tech Attack and any Accuracy or Difficulty. To hit, they must match or beat the target’s E-defense. Tech attacks ignore cover