Range and Patterns

Range is measured from any edge of the attacking character, unless specified otherwise. Targets must be inside Range to be valid targets. On a grid, that means targets must be at least 1 space inside a character’s Range to be attacked.

Some weapons and systems have special attack patterns: Line X, Cone X, Blast X, and Burst X. These attacks affect all targets within a defined area. A separate attack roll is made for each target, but damage is only rolled once and bonus damage is halved if there are multiple characters affected. For any ability or effect calling for you to choose a target or targets within Range, a weapon with a Pattern can choose any target that could be hit by its Pattern.

LINE X

Affects characters in a straight line, X spaces long.

CONE X

Affects characters within a cone, X spaces long and X spaces wide at its furthest point. The cone begins at one space wide.

BLAST X

Affects characters within a radius of X spaces, drawn from a point within RANGE and line of sight. Cover and line of sight for the attacks are calculated based on the center of the blast, rather than the position of the attacker.

BURST X

Affects characters within a radius of X spaces, centered on and including the space occupied by the user (or target). If the Burst is an attack, the user or target is not affected by the attack unless specified. Cover and line of sight are calculated from the character. If a BURST effect is ongoing, it moves with the character at its center.

Some Line, Cone, Burst, and Blast attacks list a Range. In these cases, the attack’s origin point can be drawn from a point within the range specified and line of sight. For example, an attack with Blast 2 and Range 10 would affect a Blast 2 area centered on any point within Range 10. Some mech Frames and systems grant increased Range. This does not affect the size of the area affected by Cone, Line, Burst, and Blast attacks, although it does increase the Range of such attacks that have a listed Range.

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