Self-Destruct

When you Self-destruct, you overload your mech’s reactor in a final, catastrophic play if there’s no other option for escape or you deem your sacrifice necessary.

You can Self-destruct as a quick action, initiating a reactor meltdown. At the end of your next turn, or at the end of one of your turns within the following two rounds (your choice), your mech explodes as though it suffered a reactor meltdown. The explosion annihilates your mech, killing anyone inside and causing a Burst 2 explosion that deals 4d6 explosive Damage. Characters caught in the explosion that succeed on an Agility save take half of this Damage