Engagement

If a character moves adjacent to a hostile character, they both gain the Engaged status for as long as they remain adjacent to one another. Ranged attacks made by an Engaged character receive +1 Difficulty. Additionally, characters that become Engaged by targets of equal or greater Size during the course of a movement stop moving immediately and lose any unused movement. After you have become Engaged with a character, you may make further move actions as normal and moving into other adjacent spaces does not stop your movement, though beginning a move within that character's threat may provoke reactions such as Overwatch.